![]() According to her research, gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges. The key question which revolves her book is on using the power of games for escapist entertainment alone. Video games have been consistently providing exhilarating rewards, stimulating challenges, and epic victories that are so often said to be lacking in the real world. ![]() discovers how game designers have discovered what makes us happy and utilise our game findings to extraordinary effects in the virtual environment. Using positive psychology, flow theory etc. She explores how we can use game design to fix what is wrong with the real world. According to her video games are increasingly fulfilling genuine human needs. The Book Reality Is Broken by Jane McGonigal explores reasoning for mass exile to virtual worlds. I understand and appreciate the questions which revolve around gaming, gamification, serious games and the thin line which separates them all. I am neither a gamer nor a game designer but as a communication designer, I find it hard not to explore the aspect of stimulation games to create real change. ![]() It’s probably A safe bet that right this second, millions of people are playing games, in one form or another. ![]()
0 Comments
Leave a Reply. |